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#1 |
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Soldier
Jan 2010
47
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Thanks to everyone here + BOT and DREW!
Just wanted to show you that I am now capable of half decent models. Your patience and help is very very highly loved! (yes mag is shit and it needs a slide release
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#2 |
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Modeller
Oct 2009
Stafford, UK
140
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Getting there man! Glad to see you're making progress! Keep it up!
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#3 |
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Developer
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Nice! :D Glad to see you're getting the hang of it. Just keep practicing! Also, model other things than guns. Look around your desk, find things that have interesting shapes. Anything is good practice really. Unless it's a match box or something? ;D
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#4 |
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Modeller
Dec 2009
germanyyyyyyyy
102
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hehe, yeah. its still a lot to learn:
-rendering -smoothing -uv unwraps -rigging -animating -opzimizing -subd modelling -baking -lighs -texturing -and muuuuuuuuuch more
__________________
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#5 |
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Modeller
Oct 2009
Stafford, UK
140
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Don't put him off!
:P |
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#6 |
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Developer
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Well bot. What he needs to learn right now, is efficient modeling. The right topology.
Questions to ask yourself when modeling certain pieces for game art. 1. How detailed, or optimized does this need to be? Think of the view, how much of it will be shown to the player in FPS mode 2. How will this UVW unwrap? 3. Does this smoothing look right? Now days most things are phong driven. Just some things. |
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#7 |
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Soldier
Jan 2010
47
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lol good thing I like a challenge bot! and yea I try to keep in mind the poly count when I was making this. Now Im going to start learning this unwrapping business but my friend Ruddy over at Zipper Interactive can probably give me some tips. I refuse to go back to Pax a noob!
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